Please be sure to update fusee when upgrading to 1.2.4. General system stability improvements to enhance the user's experience.įor information on the featureset supported by 1.2, please see the official release notes.ġ.2.4 is Atmosphère's sixty-first official release.The work-in-progress unit testing framework was updated to use doctest instead of catch2.Support was fixed for enabling usb!usb30_force_enabled on 13.0.0+.A microoptimization was made to the way mesosphère manages updating the debug register for hardware single-step support.Memory management changes were made to sm that save 0x5000 of memory.This caused FIFA 19 to crash, and possibly other issues.A bug was fixed that caused mesosphère to underreport the total memory size by 8MB for certain games which use newer system-resource-size memory management.A number of minor issues were fixed and improvements were made, including:.The following was changed since the last release: With thanks to the team, Atmosphère 1.2.5 is bundled with hbl 2.4.1, and hbmenu 3.5.0. Please be sure to update fusee when upgrading to 1.2.5. Take what you read with a grain of salt unless youre specifically the one writing the code.1.2.5 is Atmosphère's sixty-second official release. "xci loading isnt possible", but then sxos makes an xci loader, then suddenly its "tx stole my code".Īs with everything. scires is a good example with his vandetta towards sxos. i actually dont usually follow what they say at all until theres solid evidence to prove. After all, we're still not 100% on the extent of their telemetry.Īs for parroting devs and the like. (i know it was with the 3ds), leaving your switch to be banned without once ever having to connect to the internet.Īnd im sure ninty will come up with craftier ways to catch people out. data might be transferred with system information. Or even trading between emunand, and say, a patched switch. Its common sense not to have a wifi network with internet connection on any emunand, but then again so is just straight up not going online, so as such, people have been screwed around with in this case. Hacking scene is only like 20% while the other 80% always been legally buying their games.Īs was the case with swsh, changing dns settings and whatnot. They only care because of the modding and potential risks that come with it.
Nintendo doesn't care if you pirate the game because you wasn't going to buy it anyway. There was the good ole days where you can play online with a pirated game (DS era) But modders and glichers fucked it up for everyone it's not really the piracy but it's more of the risk of you altering the game and causing a bad experience for the online players. I guess ppl get banned trying to play a pirate game online (idk why you would do that) or have pirate content detected on t hier system. Selling Mario Kart 8 (2 year old game only 5gb for $60 is unacceptable) I pirated over 30 games on my unpatched switch so it's money well spent if nintendo wasn't so greedy and had discounts on the games I wouldn't have pirated it in the first place. I know that $500 may be steep but considering the money you're going to be saving it's a good return investment.
You have to be very cautious my unpatched switch isnt banned. I read that you can use the sysnand and the emmunand but you dont wanna blow your subscription cost and get banned I know $20 isn't alot of money but still. It's going to be very expensive but do what I do I bought a unpatched switch for $300 and I bought a switch lite for $200 (for online) This was my first time getting into the switch modding scene and the games look really good on the dock I kinda wish I bought another regular switch but I'm not going to be online that much on the switch maybe some mario kart, and yugioh and mario maker 2.